I'm familiar with both methods. That document from racer describes the exact same method I was describing, albeit with a very slightly different approach. You'd never want to use it in a game though, it's only a proof of concept. I should probably graph it up and see how it compares to Pacejka's model with good data.
Niels - you are correct, camber in particular is pants in Pacejka's MF, for sim use. In his books he even recommends curtailing high values, but the method he suggests (sine of camber angle) only has effect at very high angles, by which point most data sets have gone nuts. On the plus side, the main part of the camber function of Pacejka's should be simple enough to rewrite for a different curve. And load sensitivity can be reworked to tie in to contact patch area, so pressures instantly start working (somewhat) just from making pressure affect vertical stiffness. It's still a good base to start playing from, I think, and with sensible controls and limits, a better start than just using a lookup table where there is no sanity checking.